A arma secreta para The First Berserker: Khazan
A arma secreta para The First Berserker: Khazan
Blog Article
Isso porque, apesar de ter propriedades saiba como combates punitivos e que dependem bem do gerenciamento do estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a dar personalidade ao game.
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O jogo reinventa elementos centrais do universo de Dungeon & Fighter usando uma Feitio ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
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Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Usando 1 visual visual cell shading que imita 1 anime, o game se destaca pela maneira como usa seu sistema por habilidades para atravessar ao jogador a sensação por de que o protagonista é poderoso.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its The First Berserker: Khazan pelo frills linear structure can feel basic at times.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.
O único detalhe cá é de que as vezes possui um filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar para enxergar inimigos e produtos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right